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Upgrade my smartdraw software and libraries
Upgrade my smartdraw software and libraries





upgrade my smartdraw software and libraries
  1. Upgrade my smartdraw software and libraries how to#
  2. Upgrade my smartdraw software and libraries drivers#
  3. Upgrade my smartdraw software and libraries windows#

Bitmap Basics 10.1 Device-Independent Bitmap Formats 10.2 A DIB Class 10.3 Displaying a DIB 10.4 Memory Device Contexts 10.5 Device-Dependent Bitmaps 10.6 Using DDBs 10.7 DIB Section 10.8 Summary 11. T 9.6 Regions 9.7 Gradient Fills 9.8 Area Fills in Reality 9.9 Summary 10. This document was created by an unregistered ChmMagic, please go to to register. Areas 9.1 Brushes 9.2 Rectangles 9.3 Ellipses, Chords, Pies, and Rounded Rectangles 9.4 Polygons 9.5 Closed Paths Lines and Curves 8.1 Binary Raster Operations 8.2 Background Mode and Background Color 8.3 Pens 8.4 Lines 8.5 Bezier Curves 8.6 Arcs 8.7 Paths 8.8 Sample: Drawing Your Own Styled-Lines 8.9 Summary 9. Pixels 7.1 GDI Objects, Handles, and Handle Table 7.2 Clipping 7.3 Color 7.4 Drawing Pixels 7.5 Sample Program: Mandelbrot Set 7.6 Summary 8. Coordinate Spaces and Transformation 6.1 The Physical Device Coordinate Space 6.2 The Device Coordinate Space 6.3 The Page Coordinate Space and Mapping Modes 6.4 The World Coordinate Space 6.5 Using Coordinate Spaces 6.6 Sample Program: Scrolling and Zoom 6.7 Summary 7. Graphics Device Abstraction 5.1 Modern Video Display Card 5.2 Device Context 5.3 Formalizing Device Context 5.4 Sample Program: Generic Frame Window 5.5 Sample Program: Painting and Device Context 5.6 Summary 6. T 4.4 Spying on GDI System Calls 4.5 Spying on the DDI Interface 4.6 Summary 5.

Upgrade my smartdraw software and libraries windows#

Spying in the Windows Graphics System 4.1 Spying on Win32 API Calls 4.2 Spying on Win32 GDI 4.3 Spying on DirectDraw COM Interfaces GDI /DirectDraw Internal Data Structures 3.1 Handles and Object-Oriented Programming 3.2 Decoding GDI Object Handles 3.3 Locating the GDI Object Handle Table 3.4 Decoding the GDI Object Handle Table 3.5 User Mode Data Structure of GDI Objects 3.6 Accessing Kernel Mode Address Space 3.7 WinDBG and the GDI Debugger Extension 3.8 GDI Kernel Mode Data Structure 3.9 DirectDraw Data Structure 3.10 Summary 4.

Upgrade my smartdraw software and libraries drivers#

Windows Graphics System Architecture 2.1 Windows Graphics System Components 2.2 GDI Architecture 2.3 DirectX Architecture 2.4 Printing Architecture 2.5 Graphics Engine 2.6 Display Drivers 2.7 Printer Drivers 2.8 Summary 3. Basic Techniques and Knowledge 1.1 Basic Windows Programming in C/C++ 1.2 Assembly Language 1.3 Program Development Environment 1.4 Win32 Executable File Format 1.5 Architecture of Microsoft Windows OS 1.6 Summary 2.

upgrade my smartdraw software and libraries

Windows Graphics Programming Win32 GDI and DirectDraw® Preface What is this Book About? How is this Book Organized? How Should You Read this Book? What is on the CD? What is the Future of this Book? Acknowledgments 1.

Upgrade my smartdraw software and libraries how to#

This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You’ll discover how to make the most of Microsoft’s Windows graphics APIs-including the important new graphics capabilities built into Windows 2000. To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw-but until now, it’s been virtually impossible to discover what’s going on "behind" Microsoft’s API calls. Windows Graphics Programming Win32 GDI and DirectDraw® Feng Yuan Publisher: Prentice Hall PTR First Edition DecemISBN: 0-13-086985-6, 1234 pagesįront Matter Table of Contents About the Author This document was created by an unregistered ChmMagic, please go to to register it. Ellipses, Chords, Pies, and Rounded Rectangles. The Page Coordinate Space and Mapping Modes. Sample Program: Painting and Device Context.







Upgrade my smartdraw software and libraries